Law Enforcement in Arnath

Each of Arnath's twelve wards has its own chief constable and watch house. The city’s watchmen tend to reflect the demographics of their respective wards, which has resulted in a rather diverse police force. However, Arnath’s nightwatch does appear to have an unofficial preferential hiring policy in place for those races with darkvision (humans have a number of advantages, but seeing in the dark is not one of them).
 

Typical Constable:

What’s all this then, eh?”

Human War 2; CR 1; Medium-size humanoid; HD 2d8+4; hp 13; Init 5; Spd 30 ft.; AC 14 (touch 11, flat-footed 13); Atk +4 melee (1d62, light mace) or 5 melee (1d62 subdual, sap) or 3 ranged (1d42/19–20, dagger); AL LN; SV Fort +5, Ref +1, Will +1; Str 15, Dex 12, Con 14, Int 11, Wis 12, Cha 12.

Skills and Feats: Climb +3, Intimidate +6, Ride +3, Spot +3, Swim +0; Improved Initiative, Weapon Focus (sap).

Possessions: Studded leather armor, light mace, 2 daggers, bullseye lantern (night).


 

Typical Special Constable:

Nothing to see here. Move along. Now!”

Human Ftr 2; CR 2; Medium-size humanoid; HD 2d10+6; hp 17; Init 1; Spd 20 ft.; AC 19 (touch 11, flat-footed 18); Atk +6 melee (1d83, heavy mace) or 5 melee (1d62 subdual, sap) or 3 ranged (1d43/19–20, dagger); AL LN; SV Fort +6, Ref +1, Will +1; Str 16, Dex 13, Con 16, Int 13, Wis 12, Cha 12.

Skills and Feats: Climb –1, Intimidate +5, Jump –1, Ride +3, Spot +3, Swim –5; Expertise, Improved Disarm, Skill Focus (Intimidate), Weapon Focus (heavy mace).

Possessions: Banded mail, large steel shield, heavy mace, 2 daggers, choice of potion of cure moderate wounds or potion of endurance, thunderstone. If encountered outside the city, they are mounted on light warhorses.

 

Law Enforcement in Arnath

Memento Mori mokuren21